Samuel hat etwas quellen auf d20srd.org gesammelt weil er sich nicht ganz sicher war wie weit man sich bewegen darf. Quellen sind unten als Resume (das Regelbuch war doch nicht so schwert zu verstehen):
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In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action.
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Standard Action
A standard action allows you to do something, most commonly make an attack or cast a spell. See Table: Standard Actions for other standard actions.
Move Action
A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Move Actions.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
Move
The simplest move action is moving your speed. If you take this kind of move action during your turn, you can’t also take a 5-foot step. [...]
How Far Can Your Character Move?
Your speed is determined by your race and your armor (see Table: Tactical Speed). Your speed while unarmored is your base land speed.
Movement in Combat
Generally, you can move your speed in a round and still do something (take a move action and a standard action).
If you do nothing but move (that is, if you use both of your actions in a round to move your speed), you can move double your speed.
If you spend the entire round running, you can move quadruple your speed. If you do something that requires a full round you can only take a 5-foot step.
Tactical Speed:
| no armor | med/heavy armor | |
|---|---|---|
| human etc. | 30ft - 9m | 20ft - 6m |
| dwarv | 20ft - 6m | 20ft - 6m |
| Gnom, halfing | 20ft - 6m | 15ft - 4.5m |
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move.
Movement During a Charge
You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.
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If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.
Attacking on a Charge
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.
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